Level Requirement | Disciple of War or Magic |
---|---|
Item Level Requirement | - |
Item Level Sync | - |
Number of Participants | Up to four players |
Time Limit | 60 minutes |
* All floors after floor 100 are designed strictly as a challenge for players. As such, you cannot enter with a matched party. Furthermore, your Party KO count must be zero in order to enter.
Character Growth
Players will start the Palace of the Dead at level 1 regardless of their current class or job level. By defeating enemies that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. Your Palace of the Dead level is not directly related to your level outside of the dungeon.
* Players currently on their free trial or who have not yet purchased FINAL FANTASY XIV: Heavensward will also be able to level their characters to 60 inside the Palace of the Dead.
Dungeon EXP
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.
* Attribute points will not be accounted for in the Palace of the Dead.
Actions
There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.
Aetherpool Gear
Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that aetherpool armor will take the appearance of your current gear upon entering the instance.
* Normal gear has no effect on your character's attributes inside Palace of the Dead.
* Aetherpool gear progress in Palace of the Dead is tracked separately to that of aetherpool gear in Heaven-on-High and Eureka Orthos.
Strengthening Aetherpool Gear
Aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.
Gear Durability and Spiritbonding
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.
* This also applies to any gear equipped upon entering the instance.
Pomanders
Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.
* Normal items such as potions can still be used independently of this shared inventory.
Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration.
Progression
Moving to Lower Floors
Floors are generated at random, and players may only progress by locating and activating the Cairn of Passage stone on each floor. These stones have three phases, and will always be inactive when arriving at a new floor. Before the stone can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone's map icon will change, and the perimeter around the stone will glow when it becomes fully activated.
Resurrection
In addition to resurrection items and actions, players can use a Cairn of Return to raise all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's map icon will change, and the stone itself will glow when it becomes fully activated.
Traps and Floor Effects
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress:
Status Effects
Some floors may inflict detrimental or beneficial statuses on players.
Prohibited Magic or Special Actions
Some floors may prohibit certain actions.
Floor Effect: Gloom
Some floors may have strengthened enemies.
Navigation Map
A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Cairn of Return and the Cairn of Passage will appear in their location on the map.
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.
* The default navigational map will not be displayed in the Palace of the Dead.
Cairn of Return
Inactive
Nearing activation
Activated
Cairn of Passage
Inactive
Nearing activation
Activated
Treasure Coffers
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.
Gold Coffers
Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.
Silver Coffers
Silver Coffers will strengthen aetherpool arms and armor. However, there is a possibility that the strengthening effects will not take hold even if players' weapons and gear are not at maximum level.
* Opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength.
Bronze Coffers
Bronze Coffers may yield normal items such as potions or Gelmorran potsherd which can be exchanged for special items.
South Shroud (X:25.0 Y:20.6)
E-Una-Kotor
The Accursed Hoard
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud to have it appraised and discover what lies within.
South Shroud (X:25.1 Y:20.6)
Expedition Bishop
Uncovering the Accursed Hoard
Players must remain stationary at the location where the treasure is buried for a fixed period of time for the coffer to be unearthed.
Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.
Leaving the Palace of the Dead
If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance.
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO'd.