Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (2024)

Level RequirementDisciple of War or Magic
Item Level Requirement-
Item Level Sync-
Number of ParticipantsUp to four players
Time Limit60 minutes

* All floors after floor 100 are designed strictly as a challenge for players. As such, you cannot enter with a matched party. Furthermore, your Party KO count must be zero in order to enter.

Character Growth

Players will start the Palace of the Dead at level 1 regardless of their current class or job level. By defeating enemies that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. Your Palace of the Dead level is not directly related to your level outside of the dungeon.
* Players currently on their free trial or who have not yet purchased FINAL FANTASY XIV: Heavensward will also be able to level their characters to 60 inside the Palace of the Dead.

Dungeon EXP

All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.
* Attribute points will not be accounted for in the Palace of the Dead.

Actions

There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.

Aetherpool Gear

Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that aetherpool armor will take the appearance of your current gear upon entering the instance.
* Normal gear has no effect on your character's attributes inside Palace of the Dead.
* Aetherpool gear progress in Palace of the Dead is tracked separately to that of aetherpool gear in Heaven-on-High and Eureka Orthos.

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (1)

Strengthening Aetherpool Gear

Aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.

Gear Durability and Spiritbonding

Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.
* This also applies to any gear equipped upon entering the instance.

Pomanders

Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.
* Normal items such as potions can still be used independently of this shared inventory.

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (2)

Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.

Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration.

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (3)Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (4)

Progression

Moving to Lower Floors

Floors are generated at random, and players may only progress by locating and activating the Cairn of Passage stone on each floor. These stones have three phases, and will always be inactive when arriving at a new floor. Before the stone can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone's map icon will change, and the perimeter around the stone will glow when it becomes fully activated.

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Resurrection

In addition to resurrection items and actions, players can use a Cairn of Return to raise all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's map icon will change, and the stone itself will glow when it becomes fully activated.

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Traps and Floor Effects

As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress:

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Status Effects
Some floors may inflict detrimental or beneficial statuses on players.

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Prohibited Magic or Special Actions
Some floors may prohibit certain actions.

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Floor Effect: Gloom
Some floors may have strengthened enemies.

Navigation Map

A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Cairn of Return and the Cairn of Passage will appear in their location on the map.
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.
* The default navigational map will not be displayed in the Palace of the Dead.

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Cairn of Return

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Inactive

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Nearing activation

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (13)

Activated

Cairn of Passage

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (14)

Inactive

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (15)

Nearing activation

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (16)

Activated

Treasure Coffers

There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.

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Gold Coffers
Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.

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Silver Coffers
Silver Coffers will strengthen aetherpool arms and armor. However, there is a possibility that the strengthening effects will not take hold even if players' weapons and gear are not at maximum level.
* Opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength.

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Bronze Coffers
Bronze Coffers may yield normal items such as potions or Gelmorran potsherd which can be exchanged for special items.

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (20)

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (21)South Shroud (X:25.0 Y:20.6)

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (22)E-Una-Kotor

The Accursed Hoard

While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud to have it appraised and discover what lies within.

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (23)

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (24)South Shroud (X:25.1 Y:20.6)

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (25)Expedition Bishop

Uncovering the Accursed Hoard

Players must remain stationary at the location where the treasure is buried for a fixed period of time for the coffer to be unearthed.

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Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.

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Leaving the Palace of the Dead

If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance.
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO'd.

Deep Dungeon - The Palace of the Dead | FINAL FANTASY XIV, The Lodestone (2024)

FAQs

Does gear matter in Palace of the Dead? ›

* Normal gear has no effect on your character's attributes inside Palace of the Dead. * Aetherpool gear progress in Palace of the Dead is tracked separately to that of aetherpool gear in Heaven-on-High and Eureka Orthos.

What level do you have to be to enter Heaven-on-High? ›

Players will start Heaven-on-High at level 61 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 70.

Can you do Palace of the Dead alone? ›

To clear all 200 floors on your own, you'll want both your arms and armor to be at their maximum level, 99. This means, unfortunately, you'll have to do a bit of grinding as the higher level your Aetherpool gear is, the less likely it is to gain a level from chests found at the beginning of the palace.

What do you get for completing Palace of the Dead? ›

Players will receive experience, gil, and/or Allagan tomestones upon leaving the deep dungeon. If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance and duty fails.

What is the 7th level of heaven? ›

In the seventh heaven, all outer forms cease to be. The soul rests still within God. Love, happiness, and peace in the seventh heaven are so big that there is no more room for movement. The holy beings here are simply enjoy their rest within God.

Can I solo Heaven-on-High? ›

If you are exploring Heaven-on-High solo, you will only have one life. If you die, you will have to restart at the beginning again. However, you can use the Pomander of Raising to essentially give you an extra life. This Pomander will instantly revive the first downed player.

What is the 5th level of heaven? ›

FIFTH HEAVEN: Most sources say that Zadkiel rules the fifth heaven. (Some accounts give this task to Sandalphon.) Some of the fallen angels are held here (as well as in the second and third heavens). SIXTH HEAVEN: Zebul rules the sixth heaven at night and Sabbath rules during the daytime hours.

What is the reward for soloing Palace of the Dead? ›

Soloing Palace of the Dead

Players are rewarded with a rare and prestigious title, The Necromancer, upon clearing floor 200 with no deaths on a run that started from floor 1.

What is the fastest way to level in Ffxiv? ›

How to level up fast in FFXIV
  1. Use all the FFXIV levelling buffs and bonuses you can get you hands on.
  2. Get and equip various FFXIV level boosting items and special equipment.
  3. Pick the right FFXIV level boosting quests for the level you're currently at.
Oct 10, 2022

Is Palace of the Dead fun? ›

Over the years I have spent copious amounts of time in Palace of the Dead, so much so that I would probably put it up there as one of my favorite activities in the game. At its most simple level it is a roguelike dungeon exploration game mode where you progress through an one hundred floor deep dungeon.

What floors can you start on in Palace of the Dead? ›

Once you clear Floor 50 for the first time, you unlock a "checkpoint" of sorts. Thus, you'll be able to start from either Floor 1 or Floor 51 (with or without groups). Also, PotD's story continues up to Floor 100.

Is PotD good XP? ›

Palace of the Dead is designed for Jobs in level range of 1-60, Heaven-on-High for level range 61-70 (Armory bonus does not work for characters at 70 or higher in HoH). Over 9000! Yes it's very good for exp and farmable. Might get a little boring though after a while, but it's not too bad.

How to get an aetherpool weapon? ›

You'll first need to exchange your Gear Levels for Aetherpool Grips, which can then be traded for the weapons. You can buy one Grip for every 10 Aetherpool Levels that you have.

What is the difference between Heaven-on-High and Palace of the Dead? ›

Palace of the Dead has 200 floors, while Heaven on High and Eureka Orthos only have 100. Runs can begin from two different floorsets, which are different depending on the dungeon: Palace of the Dead starts at either floor 1 or floor 51. Heaven on High and Eureka Orthos start at either floor 1 or floor 21.

What is the highest floor in Palace of the Dead? ›

Palace of the Dead is the first Deep Dungeon players will encounter, with 200 floors and a level cap of 60. All players will begin at level 1 when starting on Floor 1, and level 60 when starting on Floor 51. You must complete the quest The House That Death Built in order to enter the duty.

What is Aetherpool gear? ›

Aetherpool weapons are the arms used in the Deep Dungeons, Palace of the Dead and Heaven-on-High. In PotD, the glowing white arms are called Padjali Weapons, while the higher leveled red versions are called Kinna Weapons.

References

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