[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (2024)

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Realspace
Posts: 1419
Joined: Wed, 15. Nov 06, 10:21
[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (1)

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

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Postby Realspace » Sun, 16. Jun 24, 10:27

Trajan von Olb wrote:

Fri, 14. Jun 24, 19:43

Is there actually a high-resolution map for the XRSGE-7.0 universe?

Also on a white background for printing on A3 glossy paper [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (2) I've always had something like this on my desk since X3...

Alternatively, of course, my little tablet will also work. But the map has to be really high resolution so that you can zoom in.

Trajan von Olb

It is in my plans but don't know how to make it if not by tedious hand-painting. Can you point me to some autom. resource to do it? [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (3)

My X3-FL Mod: RGE-Realspace Galaxy Expansion
My X4 Mods: Stars Mod - Galaxy Remake - Engines Mod

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Trajan von Olb
Posts: 562
Joined: Wed, 4. Feb 04, 21:39
[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (4)

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

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Postby Trajan von Olb » Sun, 16. Jun 24, 14:17

Realspace wrote:

Sun, 16. Jun 24, 10:27

It is in my plans but don't know how to make it if not by tedious hand-painting. Can you point me to some autom. resource to do it? [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (5)

Ok, since I'm waiting with restarting until SirNukes has an update with his API, I'm still running VRO... That's why I can't record the map from the computer. Not yet. I could try post-processing though, you'd just have to replace black with white and possibly enhance coloured lines with a black border.
As a plan, I would suggest setting 4K monitor via DSR 4.00, which means 16K (would work for me - you don't really have to play with the still images [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (6) ). Then take a clean screenshot of the card.
Did you manage to get your huge universe to show the whole map when zoomed out completely? Otherwise you'd have to cut it into pieces - that works too, but it's tedious.
Well, first we need the screenshot... Does that work for you? Otherwise we'd have to wait. But we'd be happy to do it later.

Greetings Trajan von Olb

Translated with DeepL.com (free version)

Mein Traum vom Glück ist der Traum von einer anderen Menschheit. (S. Lem)

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Realspace
Posts: 1419
Joined: Wed, 15. Nov 06, 10:21
[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various - Page 71 (7)

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

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Postby Realspace » Wed, 19. Jun 24, 17:52

Yes I can make a screenshot of the whole universe (in xrsge 6 I changred the params to make the map zoom out a lot, made less expandable in 7.00) but this generates an image (not a vector) and it lacks any gate connection (being so zoomed out).
Do you want me to provide you a screenshot of it? This will be lacking names, connections etc.

This is the kind of output you get (this was the map of early xrsge Seven):
https://staticdelivery.nexusmods.com/mo ... 722149.png

A very nice thing to do would be having a visual representation of some sectors as Argo Prime with a picture of the planet on the right position inside the sector..
There should be a way to make a vector map out of the galaxy.xml file, if you find the resource, I did not find any in the web.

My X3-FL Mod: RGE-Realspace Galaxy Expansion
My X4 Mods: Stars Mod - Galaxy Remake - Engines Mod

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